Seize your Leviathan Axe and cue up the music of Bear McCreary, as a result of “Star Trek” and “Battlestar Galactica” veteran author and showrunner Ronald D. Moore has simply been chosen to run the writers room, government produce, and write for the brand new Sony TV/Amazon MGM Studios’ Prime Video sequence “God of Battle” per Deadline. For these of you who’ve been followers of the online game franchise that bears the identical title, let’s clear up a canon query immediately: this new sequence is because of be based mostly on the 2018 reboot model of the sport, which takes its cue from Norse mythology versus the unique sequence of video games revealed from 2005-2013, which have been based mostly on Greek mythology.
That is to not say Greek mythology is completely off the desk, after all, as a result of the 2018 recreation nonetheless sees the identical protagonist/participant character of Kratos some 150 years after 2010’s “God of Battle III,” and this TV model could have a extremely related backstory of battling the Greek gods on a mission of vengeance. All of this materials appears very a lot up Moore’s alley, because the prolific tv guru has tackled numerous components of Earth mythology in his earlier work for “Star Trek: The Subsequent Era,” “Star Trek: Deep House 9,” and “Battlestar Galactica.” That latter sequence could significantly point out the path Moore would possibly take “God of Battle,” on condition that “BSG” and “GoW” share related themes of fathers and sons. In any case, the information is an thrilling growth popping out of Moore’s current take care of Sony Photos Tv, the manufacturing firm with which he developed two different hit sequence: “Outlander” and “For All Mankind,” each of which have their very own spinoff sequence resulting from hit screens shortly.
Will God of Battle be extra motion or drama-oriented?
As of this second, it isn’t sure the place Moore intends to take “God of Battle” as a sequence. He is no stranger to adapting pre-existing sci-fi/fantasy materials, given his historical past with “Trek,” “Battlestar,” and “Outlander,” in addition to the anthology “Philip Okay. Dick’s Electrical Goals.” If “God of Battle” have been being developed as a function, it’d undoubtedly have a big concentrate on the sport’s historical past of hack-n-slash gameplay. Provided that the 2018 “God of Battle” recreation is a extra emotional and considerate story of a father and son (whereas nonetheless being ostensibly an motion recreation with RPG components), it is maybe this confusion of focus that led to the “God of Battle” sequence shedding its preliminary artistic staff of showrunner Rafe Judkins and government producers Hawk Ostby and Mark Fergus. Moore’s work, by and enormous, tends to be extra considerate and character-driven than too targeted on massive motion setpieces, and it is doable that this changeover indicators the sequence transferring in such a path.
That mentioned, it is also doable that Sony/Amazon need to distinguish this sequence from one other, equally themed upcoming Netflix sequence: Michael Bay’s “Barbaric,” which by all accounts seems like it may be very action-focused. Even when Moore and his staff need to make their “God of Battle” with extra depth than Bay’s present, it could actually safely be mentioned that their sequence will retain some modicum of the sport’s hard-hitting battles. Maybe the swap in focus will deliver the present according to one other online game adaptation that is been lauded for its depth, HBO Max’s “The Final of Us.” No matter Moore and firm find yourself with, the showrunner is an excellent particular person to wager on in terms of small-screen success. Like Kratos himself, Moore is aware of how one can plan for the lengthy haul. We’ll see if he does it once more when “God of Battle” hits Prime Video within the close to future.